For the launch of AMD’s Ryzen Threadripper processors, one of the features being advertised was Game Mode. This was a special profile under the updated Ryzen Master software that was designed to give the Threadripper CPU more performance in gaming, at the expense of peak performance in hard CPU tasks. AMD’s goal, as described to us, was to enable the user to have a choice: a CPU that can be fit for both CPU tasks and for gaming at the flick of a switch (and a reboot) by disabling half of the chip.

Initially, we interpreted this via one of AMD’s slides as half of the threads (simultaneous multi-threading off), as per the exact wording. However, in other places AMD had stated that it actually disables half the cores: AMD returned to us and said it was actually disabling one of the two active dies in the Threadripper processor. We swallowed our pride and set about retesting the effect of Game Mode.

A Rose By Any Other Name

It’s not very often we have to retract some of our content at AnandTech – research is paramount. However in this instance a couple of things led to confusion. First was assumption related: in the original piece, we had assumed that AMD was making Game mode available through both the BIOS and through the Ryzen Master software. Second was communication: AMD had described Game Mode (and specifically, the Legacy Compatibility Mode switch it uses) at the pre-briefing at SIGGRAPH as having half the threads, but offered in diagrams that it was half the cores.

Based on the wording, we had interpreted that this was the equivalent of SMT being disabled, and adjusted the BIOS as such. After our review went live, AMD published and also reached out to us to inform of the error: where we had tested the part of Game Mode that deals with legacy core counts, we had disabled SMT rather than disabling a die and made the 16C/32T into to a 16C/16T system rather than an 8C/16T system. We were informed that the settings that deal with this feature are more complex than simply SMT being disabled, and as such was being offered primarily through Ryzen Master.


From AMD's Gaming Blog. Emphasis ours.

So for this review, we’re going to set the record straight, and test Threadripper in its Game Mode 8C/16T version. The previous review will be updated appropriately.

So What Is Game Mode?

For Ryzen Threadripper, AMD has defined two modes of operation depending on the use case. The first is Creator Mode, which is enabled by default. This enables full cores, full threads, and gives the maximum available bandwidth across the two active Threadripper silicon dies in the package, at the expense of some potential peak latency. In our original review, we measured the performance of Creator Mode in our benchmarks as the default setting, but also looked into the memory latency.

Each die can communicate to all four memory channels, but is only directly connected to two memory channels. Depending on where the data in DRAM is located, a core may have to search in near memory (the two channels closest) or far memory (the two channels over). This is commonly referred to a non-uniform memory architecture (NUMA). In a unified memory system (UMA), such as Creator mode, the system sees no difference between near memory and far memory, citing a single latency value for both which is typically the average between the near latency and the far latency. At DDR4-2400, we recorded this as 108 nanoseconds.

Game Mode does two things over Creator Mode. First, it changes the memory from UMA to NUMA, so the system can determine between near and far memory. At DDR4-2400, that 108ns ‘average’ latency becomes 79ns for near memory and 136ns for far memory (as per our testing). The system will ensure to use up all available near memory first, before moving to the higher latency far memory.

Second, Game Mode disables the cores in one of the silicon dies. This isn’t a full shutdown of the 8-core Zeppelin die, just the cores. The PCIe lanes, the DRAM channels and the various IO are still active, but the cores themselves are power gated such that the system does not use them or migrate threads to them. In essence, the 16C/32T processor becomes 8C/16T, but with quad-channel memory and 60 PCIe lanes still: the 1950X becomes an uber 1800X, and the 1920X becomes an uber 1600X. The act of disabling dies is called ‘Legacy Compatibility Mode’, which ensures that all active cores have access to near memory at the expensive of immediate bandwidth but enables games that cannot handle more than 20 cores (some legacy titles) to run smoothly.


The core count on the left is the absolute core count, not the core count in Game Mode. Which is confusing.​

Some users might see paying $999 for a processor then disabling almost half of it as a major frustration (insert something about Intel integrated graphics). AMD’s argument is that the CPU is still good for gaming, and can offer a better gaming experience when given the choice. However if we consider the mantra surrounding these big processors around gaming adaptability: the ability to stream, transcode and game at the same time. It’s expected that in this mega-tasking (Intel’s term) scenario, having a beefy CPU helps even though there will be some game losses. Moving down to only 8 cores is likely to make this worse, and the only situation Game Mode assists is for a user who purely wants a gaming machine but quad-channel memory and all the PCIe lanes. There’s also a frequency argument – in a dual die configuration, active threads can be positioned at thermally beneficial points of the design to ensure the maximum frequency. Again, AMD reiterates that it offers choice, and users who want to stick with all or half the cores are free to do so, as this change in settings would have been available in BIOS even if AMD did not give a quick button to it.

As always, the proof is in the pudding. If there’s a significant advantage to gaming, then Game Mode will be a plus point in AMD’s cap.

With regards how the memory and memory latency operates, Game Mode still incorporates NUMA, ensuring near memory is used first. The memory latency results are still the same as we tested before:

For the 1950X in the two modes, the results are essentially equal until we hit 8MB, which is the L3 cache limit per CCX. After this, the core bounces out to main memory, where the Game mode sits around 79ns when it probes near memory while the Creator mode is at 108 ns average. By comparison the Ryzen 5 1600X seems to have a lower latency at 8MB (20ns vs 41 ns), and then sits between the Creator and Game modes at 87 ns. It would appear that the bigger downside of Creator mode in this way is the fact that main memory accesses are much slower than normal Ryzen or in Game mode.

If we crank up the DRAM frequency to DDR4-3200 for the Threadripper 1950X, the numbers change a fair bit:


Click for larger image

Up until the 8MB boundary where L3 hits main memory, everything is pretty much equal. At 8MB however, the latency at DDR4-2400 is 41ns compared to 18ns at DDR4-3200. Then out into full main memory sees a pattern: Creator mode at DDR4-3200 is close to Game Mode at DDR4-2400 (87ns vs 79ns), but taking Game mode to DDR4-3200 drops the latency down to 65ns.

Testing, Testing, One Two One Two

In our last review, we put the CPU in NUMA mode and disabled SMT. Both of the active dies were still active, although each thread had full CPU resources, and each set of CPUs would communicate to the nearest memory, however there would be potential die-to-die communication and more potential for far-memory access.

In this new testing, we use Ryzen Master to Game Mode, which enables NUMA and disables one of the silicon dies giving 8 cores and 16 threads. 

Related Reading

Test Bed and Setup
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  • Aisalem - Thursday, August 17, 2017 - link

    Ok, I'm a noob then, actually I'm an engineer who's doing designs in AutoCad, Creo and Solidworks but from time to time like to play few games.
    So yes I'm a NOOB who has some free cash to throw AMD direction and would like to know what are the best settings for it to play a game once or twice a week without spending hours on testing those.
  • Gigaplex - Thursday, August 17, 2017 - link

    That makes you a workstation user, not a noob who buys Threadripper just for games.
  • pepoluan - Friday, August 18, 2017 - link

    Why do you want to change to Game Mode anyways? Is playing in Creator Mode not Good Enough for you?
  • Ratman6161 - Friday, August 18, 2017 - link

    Actually you sound more like the actual target audience for game mode. But for your purposes I would think you would want reviews with more heavy emphasis on workstation tasks. Gaming with it is just a sidelight.
  • Greyscend - Saturday, August 19, 2017 - link

    If you really are an engineer you shouldn't need hours to figure out if you can disable SMT while "Game Mode" is active. In fact, you shouldn't even need "hours" to turn on game mode and play a few minutes of your current, favorite game, then turn off SMT (if possible in game mode) and play again. I'm no engineer but I would have to be on Peyote and a bottle of wine to make all of this take longer than 30 minutes. Also, you may find that the bleeding edge isn't the best place for people who need to be told exactly how to configure their own machines.
  • Ratman6161 - Friday, August 18, 2017 - link

    Exactly

    "For the average person reading most of tech sites the more workstation benchmarks doesn't really makes sense."

    Counter point: The "more workstation benchmarks" and the tasks they represent are the reason this CPU exists in the first place. If you want a Ryzen and gaming is your primary use, you would be better off with something in the R7 family since when you disable half the cores, you effectively have the equivalent of an 1800x.

    The only reason game mode would exist is for someone who really needs to do those "more workstation" tasks for work purposes but also wants to to use the same machine for games when not doing actual work. IMO, the reviews should really stick even more to workstation use cases with gaming being an "oh, by the way, you can play games on it too" sort of deal.
  • Ian Cutress - Sunday, August 20, 2017 - link

    https://myhacker.net | Hacking Tutorials | Hacking news | hacking tools | hacking ebooks
  • Gothmoth - Thursday, August 17, 2017 - link

    waiting for anandtech praising the 8% on average performance boost of the 9000 intel cpu generation.... :-)
  • peevee - Friday, August 18, 2017 - link

    3%
  • peevee - Friday, August 18, 2017 - link

    Been this way for the last 5 generations. Moore's law is over.

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