The UI: Holo Evolved

When I first met Holo, Google's Honeycomb theme, I wasn't convinced that it was something that would last. It was different, which earned Google points for sure, but it wasn't exactly comfortable. I was surprised to see an evolution of Holo used in ICS, but the theme has grown on me.

Ice Cream Sandwich feels a lot like Android meets Windows Phone. Part of that surely has to do with the very contrasty nature of the theme, but it's also the choice of font (Android 4.0 replaces Droid Sans with Roboto) and hard edges sprinkled throughout the UI. Holo is still distinctly Android in that there are still multiple home screens with support for widgets, but it's also different. Ice Cream Sandwich is Android maturing, it's the second implementation of Holo allowing us to finally plot a trajectory for where Google sees this thing going in the near term. It's different as I mentioned before. Holo and ICS aren't iOS nor does it look like they ever will be. The UI is either going to pull you in or turn you off. I like it. It's different, it's clearly a play on the whole Android theme; it's the type of UI you'd expect from an OS named after a robot.


Droid Sans v. Roboto (ICS)

At the same time it's no longer awkward. Elements of the design and many of the first party apps are just clean. It's truly a first class citizen. Different than both iOS and Windows Phone, but with a design that's just as credible.

The core of Android remains unchanged. You get multiple home screens (five by default) that you can populate with shortcuts, widgets or folders. Widgets are resizable just as they were in Honeycomb. Shortcuts work the same way they always have, while Folders get a nice update in ICS. Drag any icon on top of another one and they'll create a folder. Folders are quick to open and easy to rename, just tap on the name of any open folder and type away.

The app launcher gets a bit of a facelift. Instead of an endless scrolling cube, you get pages of apps that you flip through. Once you've reached the end of your pages of apps you'll start flipping through widgets. All of this is smoother than it has ever been on Android.

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Lock
Home
Launcher

 

The New Contextual Menu Button

Play around with ICS for a little bit and you'll quickly pick up on a new UI element that appears inspired by Windows Phone:

These vertically oriented ellipses will appear at either the top or bottom of an app and reveal additional menu options.

In Gingerbread you had the fixed Android menu button, but with that gone you have to rely on these contextual menu buttons to bring up additional actions. I'm honestly pleased with the move because all too often I'd forget to tap the menu button to see whether or not there were additional options in Gingerbread. ICS makes it very obvious when there's more you can do.

The Task Switcher

A cornerstone of any good operating system is a good task switcher. I still believe that webOS dealt with the concept of individual apps and switching between them better than any other mobile OS, but it looks like that platform is pretty much dead with little chance of making it into the top three mobile OSes.

Google and iOS haven't traditionally focused much on task switching, although both have provided support for it. In Gingerbread, you'd switch between apps by holding down the home button, which brought up a list of up to eight of your most recently used apps. Ice Cream Sandwich implements a drawer-style app switcher menu, first introduced in Honeycomb, activated by hitting the dedicated task switcher button:

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Task Switcher

The Gingerbread method of switching may be quicker, but it's definitely not as useful as what ICS offers. For starters you can switch between more than just six apps in ICS. The most recent apps are located at the bottom of the list, the oldest at the top. You can also quit apps using the switcher by sliding them to the left or right. Doing so immediately frees up any memory the app was using, even if it was suspended.

Scrolling through the list of recent apps, like scrolling pretty much anywhere in ICS, is extremely smooth. The only real complaint I have here is that the task switcher takes far too long to draw initially. As I alluded to before, this is something that may get better with a faster SoC, particularly one with a faster GPU.

The Shade & Notifications

Notifications in ICS are still handled via the status bar at the very top of the screen and a pull down notification shade. The shade in ICS is partially transparent by default and once again, very smoothly animated. The network carrier string is included at the bottom of the shade rather than in the status bar at the top. You can clear notifications individually or hit the X to clear all of them.

I am surprised Google didn't borrow the quick settings options its partners usually like to stick in the shade, but there is a link to the system settings panel at the top.

Screenshots

Android 4.x also finally enables the ability to take screenshots from within the OS. There's no necessity for OEMs to bake-in their own screenshot functionality and key press combination, no need to connect using USB and fire up ddms, and no need to root and install some application to make it work. Traditionally, those three have been the exclusive way to get screenshots taken on Android.

To take a screenshot in Android 4.x, simply hold volume down and the power/lock button at the same time. An animation plays, you get a notification, and the screenshot is saved (with a timestamped name in PNG format) in /pictures/screenshots as shown above.

I can't emphasize enough how important being able to take screenshots is for a platform in general. Without screenshots, users can only vicariously share a given OS when they're in direct contact with someone else. Being able to take screenshots without all the nonsense I've outlined above is part of what has made iOS so ubiquitous online - browse Reddit and count how many screenshots of SMS conversations (trite as they all are) are clearly from iOS versus Android. It's clear to me that Matias Duarte understands this, since webOS and even the Danger Hiptop since day 1 had the ability to take screenshots. Now Android 4.x finally joins the fray. 

OS-Wide OpenGL ES Rendering The Keyboard & Facial Recognition
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  • TedG - Wednesday, January 18, 2012 - link

    I am looking forward to ICS on my RAZR. It seems similar in power and size to the Nexus.
  • Jonathan Dum - Wednesday, January 18, 2012 - link

    Any comments on the quality of the touch sensors? My biggest gripe with my Nexus One is the absolutely inane touch accuracy in comparison to an iPhone. If these new ICS phones have significantly improved touch sensors, I may be coaxed into sticking with Android.
  • jalexoid - Wednesday, January 18, 2012 - link

    Synaptics touchscreen controller on N1 was to blame. Even the HTC's "copy" Desire had a much better touchscreen experience due to a better touchscreen controller.

    All devices after that should have a really good controller.
  • tipoo - Thursday, January 19, 2012 - link

    Same with my Nexus S. The locational accuracy is good, but it actually senses a tap with my finger a few millimeters above the screen, which can cause problems with the keyboard and other precise apps.
  • Brian Klug - Thursday, January 19, 2012 - link

    That was always my bug with the Nexus One as well, and it remains an unsolved problem to this day on that phone.

    I've seen no touch recognitions at all on the Galaxy Nexus. For the most part honestly these issues have gone away as the OEMs stopped being cheap with their capacitive layers and controllers. The Nexus One was especially bad.

    I've seen some people complaining about issues with recognition in the bottom right corner - hardware swaps fix those problems.

    -Brian
  • Skiddywinks - Wednesday, January 18, 2012 - link

    ... is the GN still going to be the best Android on the market? I upgrade in March, and it basically comes down to the S2 or the GN. Each has their advantages, but personally it largely comes down to the display and the GPU.

    I like to play emulated games on my phone, but I don't know how they work in terms of whether they are software only, or can GPU accelerate. The better GPU in the S2 doesn't really do much if the GN can play everything else on the market at no apparent deficit. Better display all the way in that case. GN wins.

    I'm not liking the lack of mSD in the GN either, though.

    BAH. Decisions, decisions.
  • tipoo - Thursday, January 19, 2012 - link

    Yeah, the Mali 400 in the GS2 might benchmark way higher than the Galaxy Nexus, but there are no games that exclusively run on it, or even that have more features on it like Tegra phones. I'd guess that even with its relatively weak GPU the Galaxy Nexus will never leave you wanting in games for the next year or two, and its screen is better. My Nexus S can still play top end games like Shadowgun, and that was built for more powerful tablets. With Android developers aim for middling hardware.
  • medi01 - Wednesday, January 18, 2012 - link

    @Android is an OS that, although more closed than many would like, still allows more flexibility than iOS@

    And that comparing Open Source OS to something as closed as it gets. It is merely "still allows more than iOS", hilarious.
  • doobydoo - Thursday, January 19, 2012 - link

    The openness of Android wasn't being compared to iOS, the flexibility was.

    Two separate points.
  • Gwynbleidd - Wednesday, January 18, 2012 - link

    Two things, though:

    1. You wrote "Business is as usual for Windows users as ICS based devices just appear as a drive letter thanks to native MTP support." - that's not true, because of MTP Nexus appears in My Computer in Windows as a multimedia device and does not have a letter assigned, so sadly it's not possible to use traditional file managers like Total Commander to deal with files on it without additional plugins.

    2. Did you notice any screen quality issues in your devices? Mine shows ugly pinkish smudges visibly especially on gray backgrounds, here's photo (it's out of focus on purpose, otherwise there would be a rainbow goo on screen):

    http://img812.imageshack.us/img812/7794/nexussmudg...

    So when scrolling webpages you can see that text is pinkish at the top, then white stripe, then pinkish again... Apparently I'm not the only one having this issue with Nexus, and there is a long thread on xda forum about the same problem with Galaxy Note Screens

    http://forum.xda-developers.com/showthread.php?t=1...

    A little investigation, maybe? ;)

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