The MSM8960 is an unusual member of the Krait family in that it doesn't use an Adreno 3xx GPU. In order to get the SoC out quickly, Qualcomm paired the two Krait cores in the 8960 with a tried and true GPU design: the Adreno 225. Adreno 225 itself hasn't been used in any prior Qualcomm SoC, but it is very closely related to the Adreno 220 used in the Snapdragon S3 that we've seen in a number of recent handsets.

Compared to Adreno 220, 225 primarily adds support for Direct3D 9_3 (which includes features like multiple render targets). The resulting impact on die area is around 5% and required several months of work on Qualcomm's part.

From a compute standpoint however, Adreno 225 looks identical to Adreno 220. The big difference is thanks to the 8690's 28nm manufacturing process, Adreno 225 can now run at up to 400MHz compared to 266MHz in Adreno 220 designs. A 50% increase in GPU clock frequency combined with a doubling in memory bandwidth compared to Snapdragon S3 gives the Adreno 225 a sizable advantage over its predecessor.

Mobile SoC GPU Comparison
Adreno 225 PowerVR SGX 540 PowerVR SGX 543 PowerVR SGX 543MP2 Mali-400 MP4 GeForce ULP Kal-El GeForce
SIMD Name - USSE USSE2 USSE2 Core Core Core
# of SIMDs 8 4 4 8 4 + 1 8 12
MADs per SIMD 4 2 4 4 4 / 2 1 1
Total MADs 32 8 16 32 18 8 12
GFLOPS @ 200MHz 12.8 GFLOPS 3.2 GFLOPS 6.4 GFLOPS 12.8 GFLOPS 7.2 GFLOPS 3.2 GFLOPS 4.8 GFLOPS
GFLOPS @ 300MHz 19.2 GFLOPS 4.8 GFLOPS 9.6 GFLOPS 19.2 GFLOPS 10.8 GFLOPS 4.8 GFLOPS 7.2 GFLOPS

We turn to GLBenchmark and Basemark ES 2.0 V1 to measure the Adreno 225's performance:

GLBenchmark 2.1 - Egypt

GLBenchmark 2.1 - Pro

Limited by Vsync the Adreno 225 can actually deliver similar performance to the PowerVR SGX 543MP2 in Apple's A5. However if we drive up the resolution, avoid vsync entirely and look at 720p results the Adreno 225 falls short. Its performance is measurably better than anything else available on the Android side in the Egypt benchmark, however the older Pro test still shows the SGS2's Mali-400 implementation as quicker. The eventual move to Adreno 3xx GPUs will likely help address this gap.

GLBenchmark 2.1 - Egypt - Offscreen (720p)

GLBenchmark 2.1 - Pro - Offscreen (720p)

Basemark ES 2.0 tells a similar story (updated: notes below):

RightWare Basemark ES 2.0 V1 - Taiji

RightWare Basemark ES 2.0 V1 - Hoverjet

In the original version of this article we noticed some odd behavior on the part of the Mali-400 MP4 based Samsung Galaxy S 2. Initially we thought the ARM based GPU was simply faster than the Adreno 225 implementation in the MSM8960, however it turns out there was another factor at play. The original version of Basemark ES 2.0 V1 had anti-aliasing enabled and requested 4X MSAA from all devices that ran it. Some GPUs will run the test with AA disabled for various reasons (e.g. some don't technically support 4X MSAA), while others (Adreno family included) will run with it enabled. This resulted in the Adreno GPUs being unfairly penalized. We've since re-run all of the numbers with AA disabled and at WVGA (to avoid hitting vsync on many of the devices).

Basemark clearly favors Qualcomm's Adreno architecture, whether or not that's representative of real world workloads is another discussion entirely.

The results above are at 800 x 480. We're unable to force display resolution on the iOS version of Basemark so we've got a native resolution comparison below:

RightWare Basemark ES 2.0 V1 Comparison (Native Resolution)
Taiji Hoverjet
Apple iPhone 4S (960 x 640) 16.623 fps 30.178 fps
Qualcomm MDP MSM8960 (1024 x 600) 40.576 fps 59.586 fps

Even at its lower native resolution, Apple's iPhone 4S is unable to outperform the MSM8960 based MDP here. It's unclear why there's such a drastic reversal in standing between the Adreno 225 and PowerVR SGX 543MP2 compared to the GLBenchmark results. Needless to say, 3D performance can easily vary depending on the workload. We're still in dire need of good 3D game benchmarks on Android. Here's hoping that some cross platform iOS/Android game developers using Epic's UDK will expose frame rate counters/benchmarking tools in their games.

CPU Performance - 1.5 GHz Dual Core Krait Power Draw Measured
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  • metafor - Tuesday, February 21, 2012 - link

    It's Sense. If you look at some of the phones with a less bloated version of Android (like the Xiaomi phone used in the Vellamo benchmark article that runs the same processor as the Rezound but with MIUI), they score pretty close to the MDP scores.
  • Wishmaster89 - Tuesday, February 21, 2012 - link

    That is why I will never buy device that bares the mark 'with HTC Sense'.
    They went one step too far with their customisations when they impacted performance of the device.
  • monoik - Tuesday, February 21, 2012 - link

    Did you make your tests on Gingerbread SGS2? I'm getting very different results on Ice Cream Sandwich Cyanogen Alpha:

    For worse:
    Linpack single 47.257 MFLOPS
    Linpack multi 71.987 MFLOPS

    For better:
    BrowserMark 105937
    Vellamo 1596
    SunSpider-0.9.1 1762.2ms
    non-cached anandtech.com about 4,5 seconds from touching "go" to the progressbar disappearing.
    cached anandtech.com less than 2 seconds.

    Stock browser. No overclocking. GT-I9100 Exynos version.
  • Kaboose - Tuesday, February 21, 2012 - link

    I am going to assume the latest OFFICIAL OS released by samsung Anandtech is not in the business of benchmarking every different ROM or OS on every phone. You would most probably be getting different results running ICS Cyanogen. As far as I know ICS is only official on the Nexus.
  • monoik - Tuesday, February 21, 2012 - link

    I assume you're right, so we're comparing apples and oranges here. No real value there, don't you think?
  • rahvin - Tuesday, February 21, 2012 - link

    Cyanogen is typically crippled by the fact that they are restricted to the open source versions. Especially in early release they don't have access to many of the customizations and binary code in release versions let alone per-release.

    It's my experience that Cyanogen doesn't even come close to release performance or power use until about a year later. This is because it takes the manufacturers about 6 months to post their kernel source then another 6 months to port and modify for the cyanogen system.

    So comparing a cyanogen alpha mod to a developer preview isn't even relevant, as was said.
  • tomhoward - Tuesday, February 21, 2012 - link

    There original SGS2 results were incorrect in the S2 vs 4S post a while back. There was a pretty big flame war in the comments from people with stock phones getting around 2000ms in Sunspider but Anandtech just ignored them.
  • B3an - Tuesday, February 21, 2012 - link

    @Brain or Anand...

    Do you think that Win 8 tablets using ARM SoC's will likely have a SoC based on many of the components inside Krait? I know there will have be certain changes for WOA but the CPU and possibly the GPU (now that it supports Direct3D 9_3) will be used for these tablets?

    And the same goes for ARM's A15, will WOA likely be running on SoC's based on that too?
  • kyuu - Tuesday, February 21, 2012 - link

    If I can get this SoC in a Lumia-ish Windows 8 phone with a decent screen and removable micro-SD storage, whoever makes that phone will have my money.
  • kyuu - Tuesday, February 21, 2012 - link

    I mean Windows *Phone* 8 phone, of course.

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