Getting Nerdy: USB Power Delivery 2.0

Now to understand why this is, we need to talk a bit about the USB Power Delivery Specification 2.0, which is closely tied to USB-C. PD 2.0 establishes a series of voltages, depending on how many Watts a sink device needs. Furthermore it also defines the Amperage limits at each of these voltages (and in special cases when you can exceed them).

In short, PD 2.0 defines 4 voltages: 5V, 9V, 15V, and 20V (and a fully optional 12V mode). USB-C cables, in turn, must be able to carry 3 Amps. As a result, you end up with the following ranges.

After you reach 3A at a given voltage, if a device still needs more power it should switch up to the next voltage if it’s available and the device can accept it. The Switch’s own power adapter of course likes to run at 15V, and I’ve also confirmed that the console will take 9V and 5V.

For whatever reason, Nintendo seems to limit the Switch to pulling 2A, regardless of the voltage. There’s nothing wrong with this – it just is – but it does influence how well third party power adapters and power banks can power the Switch. Anything that can only deliver 5V, such as a power bank, low-end charger, or most laptops, will max out at 10W before cable losses. Again, this is sufficient to run the undocked Switch, it just means it can’t charge while it’s running.

The one downside here with respect to power banks is that, to the best of my knowledge, none of them support USB Power Delivery with 9V or better. Because only a handful of USB-C devices even take more than 5V, this is sufficient to charge phones, tablets, and even to slowly charge a MacBook. So until someone comes out with a power bank that supports USB-PD’s higher voltage modes, 10W appears to be as quickly as you can charge a Switch. Update: It turns out that RAVPower is shipping a rather sizable 99 Whr power bank that does support higher voltage modes, their 26800mAh USB Type-C pack. So if you need a pack that can play and charge the Switch at the same time, this should be able to do the trick. The one downside is that they don't currently offer a multi-voltage power bank in any other capacities.

USB Type-C Cables: 2.0 versus 3.0/3.1

On a quick aside, I’ve seen a few questions about what kind of USB Type-C cable is needed to connect the Switch to a power bank or third party charger, whether it needs to be a “2.0” cable or a “3.1” cable. The good news is that as long as the cable is built to specification, any cable will work.

The USB specification requires that all standard/passive USB-C cables be able to carry at least 3A, regardless of their data speed. So for charging purposes, a good cable is a good cable. And this goes for 9V/15V/20V chargers as well.

In fact the only reason there are even different cables is due to a combination of cost optimizations and a desire to allow thinner, more flexible cables. USB SuperSpeed (3.0) and SuperSpeed+ (3.1 Gen 2) signaling requires a relatively thick cable to properly conduct the signal and shield the high speed lanes. USB 2.0 on the other hand is a much simpler and slower signaling standard, which in a USB-C cable uses a different set of wires altogether. As a result a USB-C 2.0 cable can forgot the high speed lanes, making it a lot thinner. Just bear in mind that as handy as a thin USB-C 2.0 cable is, you will need a USB-C 3.0/3.1 cable if you want to get those data rates between devices.

Yes, You Can Use Third Party Power Adapters

As for third party power adapters, those will easily work with the Switch. As long as they support USB Power Delivery you should be good to go. I’ve tested the Switch with the adapters I have on hand – which all happen to be Apple adapters – and it works exactly as you’d expect. However keep in mind that you’ll want at least a 15V adapter if you want to match Nintendo’s stock power adapter's capabilities.

Switch Power Consumption: Third Party Power Sources
  Charging (Sleep)
Apple 87W USB-C Adapter 9.6W
(8.88V @ 1.08A)
Apple MacBook Pro 15" (2016) 7.1W
(4.8V @ 1.47A)

Also, it should be noted that a larger adapter will not charge the Switch any faster, even at 15V. The tablet itself can charge at a peak rate of 10W, and no faster. The Nintendo adapter can give the Switch all it can handle, so the only purpose of additional adapters are for portability and better charging rates with other, higher-power devices.

But No, You Can’t Use Third Party HDMI Adapters

Finally, while I wasn’t expecting this to work in the first place, I also tried the Switch with third party HDMI adapters. As a quick refresher, the Switch natively outputs DisplayPort over its USB-C port, which is then converted to HDMI inside the dock. So, on paper, any adapter similar to the Dock should work with the Switch.

The Switch Dock's PCB (Image Courtesy iFixit)

However it would seem that Nintendo isn’t going to allow this. Attempting to use Apple’s Digital AV Adapter – which for all practical purposes is as close to the Switch Dock in functionality as you’re going to find – was rebuffed by the Switch. The Switch wouldn’t even charge with Apple’s adapter in the chain, let alone output HDMI. And no other adapter had any more luck. So if you want to get HDMI out of your Switch, then you’re going to need to use Nintendo’s official Dock (at least until they start approving third party docks).

Finally, a quick shout-out to Patrick for the best article title submission: "The Old Switch-eroo: How to charge Nintendo's newest console"

Power Consumption: By the Numbers
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  • p-zilla - Monday, March 6, 2017 - link

    No, what this means is that they charged to 100%, started playing games and measured the draw from the wall.. What this means is that the switch is pulling approximately 4 watts from the battery and 11 from the wall at 100% battery life. Which matches what people have seen. The switch actually pulls from the battery down to 88% while docked and gaming. The only way to get a full charge is to put it to sleep and dock it. You'll never have a full charge with it on and docked.
  • tipoo - Monday, March 6, 2017 - link

    Ah, ok.
  • uberfish - Saturday, May 6, 2017 - link

    That's awesome news. It shows Nintendo really did a great job when designing the console to maximize battery life. Keeping the battery at a lower state of charge during the time when the console is going to be running hot will really help the longevity of the cells.
  • Ryan Smith - Monday, March 6, 2017 - link

    Idle numbers weren't collected. Since it's a portable game console, it's only the load numbers that have any significance. (You can't do anything with the console but sleep and play games)
  • bubblyboo - Monday, March 6, 2017 - link

    The Tegra X1 was never really a "mobile" chip, as Nvidia only designated it for their Shield TV.
    Those A57 procs are also old and outdated at this point. Sure it's a huge jump as opposed to what Nintendo usually does, but they probably just went with the X1 to save money. Additionally, using a 16Whr battery while the undocked Switch uses 7W-9W is really pushing that supposed 2.5-6.5 hours of use. Would be nice to see how much power it uses with an indie/mobile game that wouldn't push the Switch as much.
  • tipoo - Monday, March 6, 2017 - link

    Yeah, shame about staying on 20nm as that limits it to A57 and Maxwell, unless they wanted to port older architectures to a new node. 16nm would be much more efficient, as well as already have A72 and Pascal taped out for it.
  • BrokenCrayons - Monday, March 6, 2017 - link

    I vaguely recall seeing a battery life rating of 2-6 hours in the Nintendo eShop on my 2DS a couple of days ago when I was browsing for games. Honestly, that's a really big range and I'd hate to be on the lower end of that scale. It's already bad enough playing on a Vita Slim. I usually end up a lot closer to 4 hours than Sony's claim of up to 6 hours. If the Switch is worse than the Vita Slim, then it'd be annoying as a mobile gaming platform regardless of the improvements in graphics.

    That said, I'm pretty interested in getting a Switch despite the battery life...though I'd like to hold off for a revised, maybe second generation model that lasts a couple hours longer on battery and possibly doesn't need active cooling. If that ever happens, I'd happily order one.

    Anyway, thanks for tinkering with the Switch, Ryan!
  • skiboysteve - Monday, March 6, 2017 - link

    Would be interesting to see a power bank that is capable of 15V output with the switch like the razer one:
  • eriri-el - Monday, March 6, 2017 - link

    All u need is a quick google search:
  • Ryan Smith - Monday, March 6, 2017 - link

    Good find. Thanks!

    I had been searching over the weekend but that one never came up. Glad to see someone is finally shipping a power bank with higher voltage modes.

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