Conclusion

Compared to AMD’s previous generation of bottom-tier cards, the Radeon HD 5450 doesn’t offer too many surprises. Cards at this end of the spectrum have to give up a lot of their performance to meet their cost, power, and form-factor needs, and the 5450 is no different. It certainly produces playable framerates for most games (and even at high settings for some of them), and it’s going to be a great way to convince IGP users to move up to their first discrete GPU. But for a bottom-tier GPU, spending a little more money has always purchased you a great deal more powerful video card, and this hasn’t changed with the 5450.

The concern we have right now is the same concern we’ve had for most of AMD’s other launches, which is the price. The card we tested is a $60 card, smack-dab in the middle of the territory for the Radeon HD 4550, the DDR2 Radeon HD 4650, and the DDR2 GT 220. We don’t have the DDR2 cards on hand, but the performance gap between bottom-tier cards like the 5450 and those cards is enough that the DDR2 penalty won’t come close to closing the gap. If performance is all you need and you can’t spend another dime, then a last-generation card from the next tier up is going to offer more performance for the money. The 5450 does have DX11, but it’s not fast enough to make practical use of it.

Things are more in favor of the 5450 however when we move away from gaming performance. For a passively cooled low-profile card, its competition is the slower GeForce 210, and a few Radeon HD 4550s. The 4550 is still a better card from a performance standpoint, but it’s not a huge gap. Meanwhile the 5450 is cooler running and less power hungry.

Currently it’s HTPC use that puts the 5450 in the most favorable light. As the Cheese Slices test proved, it’s not quite the perfect HTPC card, but it’s very close. Certainly it’s the best passively cooled card we have tested from an image quality perspective, and it’s the only passive card with audio bitstreaming. If you specifically want or need Vector Adaptive Deinterlacing, the Radeon HD 5670 is still the cheapest/coolest/quietest card that’s going to meet your needs. But for everyone else the 5450 is plenty capable and is as close to being perfect as we’ve seen any bottom-tier card get.

To that end the Sapphire card looks particularly good, since based on our testing they're able to drop the reference 5450's clumsy double-wide heatsink for a single-wide heatsink without the card warming up too much more. For Small Form Factor PCs in particular, it's going to be a better choice than any card that uses the reference heatsink, so long as there's enough clearance for the part of the heatsink on the back side of the card.

Moving away from the 5450 for a moment, besides the Radeon HD 5770 this is the only other card in the 5000-series that is directly similar to a 4000-series card. In fact it’s the most similar, being virtually identical to the 4550 in terms of functional units and memory speeds. With this card we can finally pin down something we couldn’t quite do with the 5770: clock-for-clock, the 5000-series is slower than the 4000-series.

This is especially evident on the 5450, where the 5450 has a 50MHz core speed advantage over the 4550, and yet with everything else being held equal it is still losing to the 4550 by upwards of 10%. This seems to the worst in shader-heavy games, which leads us to believe that actual cause is that the move from DX10.1 shader hardware on the 4000-series to DX11 shader hardware on the 5000 series. Or in other words, the shaders in particular seem to be what’s slower.

AMD made several changes here, including adding features for DX11 and rearranging the caching system for GPGPU use. We aren’t sure whether the slowdown is a hardware issue, or if it’s the shader compiler being unable to fully take advantage of the new hardware. It’s something that’s going to bear keeping an eye on in future driver revisions.

This brings us back to where we are today, with the launch of the 5450. AMD has finally pushed the final Evergreen chip out the door, bringing an end to their 6 month launch plan and bringing DirectX 11 hardware from the top entirely to the bottom – and all before NVIDIA could launch a single DX11 card. AMD is still fighting to get more 40nm production capacity, but the situation is improving daily and even with TSMC’s problems it didn’t stop AMD from doing this entirely in 6 months. With the first Cedar card launched, now we’re going have a chance to see how AMD chooses to fill in the obvious gaps in their pricing structure, and more importantly how NVIDIA will ultimately end up responding to a fully launched 5000-series.

Power & Temperatures
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  • Ryan Smith - Thursday, February 4, 2010 - link

    That is one of the things that changed. However it's not very resource intensive for the shaders (which is one of the reasons why it was moved in the first place) and I don't seriously suspect that's the cause.
  • andy o - Thursday, February 4, 2010 - link

    So far all the 5000 series cards have an issue with PowerPlay. It messes audio especially on Dolby digital and DTS tracks, when DXVA is disabled. When DXVA is enabled the clocks are stabilized (at 400 MHz GPU and 900 MHz memory for the 5770), so Powerplay doesn't screw with the audio. Without using DXVA, the clocks are all over the place (PowerPlay enabled, normally a good thing), and this gives audio dropouts with DD and DTS tracks.

    Could you test this, with HD videos and DD/DTS tracks? Maybe you'll have a better chance of getting this fixed than a bunch of us just dealing with their horrible support.

    Powerplay also triggers funky sound when HDMI is used and 5.1 or 7.1 24-bit 96 kHz or 192 kHz output is set on Windows. Just set it like that and go about your business and you'll hear either crackling or crazy channel switching.

    See here for reference, and the following posts of other users who confirm it, and even come up with their own ways to disable Powerplay. This thread at Doom9 was where it was discovered, and later confirmed by nearly everyone who tried (except one strange case or two).
  • Ryan Smith - Saturday, February 6, 2010 - link

    Andy, shoot me an email. I was going to email you, but I'm not sure the address for you in our system actually goes to an account that gets read.
  • andy o - Monday, February 8, 2010 - link

    just sent you the email, thanks.
  • PR3ACH3R - Friday, February 5, 2010 - link

    [Quote]
    So far all the 5000 series cards have an issue with PowerPlay. It messes audio especially on Dolby digital and DTS tracks, when DXVA is disabled. When DXVA is enabled the clocks are stabilized (at 400 MHz GPU and 900 MHz memory for the 5770), so Powerplay doesn't screw with the audio. Without using DXVA, the clocks are all over the place (PowerPlay enabled, normally a good thing), and this gives audio dropouts with DD and DTS tracks.
    [/quote]

    1. ATI & the Review Sites, including Anandtech,
    have been ignoring this horrible problem in these cards,
    which makes them , for all practical purposes - useless.

    But - It does not stop there.

    2. The problem you have mentioned with The 57xx series,
    creates SERIOUS DPC latencies , especially in XP,
    that brakes even the fastest systems, & All audio is full of glitches & clicks chaos.

    3. To add insult to injury 2D performance is the worst EVER seen on the PC, beaten even By IGPs.


    Bottom Line:
    Anadtech yet again fails to detect & report to these issues,
    So I would not expect any replies to your questions here.

    These cards spell Recall / Class Action all over them.
  • andyo - Friday, February 5, 2010 - link

    Also, I'm not sure what you mean with number 3 (2D performance issues). Could you give some examples so I can test it?
  • PR3ACH3R - Saturday, February 6, 2010 - link

    If You do any sort of regular graphics (ignore the IF..)
    its all 2D ..

    After looking hopelessly for ANY solution or even recognition to this problem from professionals, so I can share it, I found there is only one Site with staff professional & unbiased enough to Note the problem.

    Not only did they notice it, they published 2 giant articles about it, & it is painfully, obviously, certainly NOT Anandtech.

    http://translate.googleusercontent.com/translate_c...">http://translate.googleusercontent.com/...usg=ALkJ...

    http://translate.googleusercontent.com/translate_c...">http://translate.googleusercontent.com/...usg=ALkJ...
  • andyo - Friday, February 5, 2010 - link

    It is a big issue, but I'm not sure if it's a hardware problem. It's probably a driver thing.

    In any case, you can disable Powerplay for the time being, I've done what I linked above and it's working acceptably for me, when I play a game, I'll switch profiles to enable the higher clocks. I'm not sure how it would work on XP though or if the procedure is the same, but you can also use GPU clock tool to stabilize the clocks.
  • Taft12 - Thursday, February 4, 2010 - link

    I have a hard time seeing AMD giving this much attention, the number of users concerned with this issue is infintesimal.

    Why overclock your GPU when you are focused on the audiophile features? I'll be shocked if the official response is anything other than "Graphics card audio output not supported when Powerplay enabled".
  • andy o - Thursday, February 4, 2010 - link

    Oh and BTW, also as the poster above said, it's not an "audiophile" issue. I actually try to distance myself form that term as much as possible. It's happening whenever DXVA is not enabled, and with DD and DTS audio. As in when playing DVDs with (say) PowerDVD with its post-processing features. Pretty normal scenarios. And it's not a subtle thing. It's dropouts (pops or cut outs in the audio). Also, choppy flash video (shouldn't happen with DXVA accelerated video with flash 10.1 though).

    Powerplay also triggers horrible crackling and channel switching when output is set to multichannel (5.1 or 7.1) 96 kHz or 192 kHz audio for the Windows mixer. Hardly audiophile issues at all, any of these.

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