DirectX 12

Among the many announcements in today’s Intel Architecture Day, Intel is also offering a major update to their GPU roadmap over the next 24 months. The Xe family, already jam-packed with Xe-LP, Xe-HP, and Xe-HPC parts, is now getting a fourth planned variant: Xe-HPG. Aimed directly at the enthusiast gamer market, this latest Xe variant will be Intel’s most gaming-focused part yet, and the biggest step yet in Intel’s plans to be more diversified in its foundry sources. So what is Xe-HPG? At a high level, it’s meant to be the missing piece of the puzzle in Intel’s product stack, offering a high-performance gaming and graphics-focused chip. This is as opposed to Xe-HP, which is specializing in datacenter features like FP64 and multi-tile scalability, and...

NVIDIA Posts First DirectX 12 Ultimate Driver Set, Enables GPU Hardware Scheduling

NVIDIA sends word this morning that the company has posted their first DirectX 12 Ultimate-compliant driver. Published as version 451.48 – the first driver out of NVIDIA’s new Release...

63 by Ryan Smith on 6/24/2020

Quick Note: AMD Shows Off Raytracing on RDNA2

With today’s announcement from Microsoft of DirectX 12 Ultimate, both NVIDIA and AMD are also chiming in to reiterate their support for the new feature set, and to note...

100 by Ryan Smith on 3/19/2020

Microsoft Unveils DirectX 12 Ultimate: The GPU Feature Set For the Next Generation of Games

While the 2020 Game Developers Conference has been postponed, that thankfully doesn’t mean everything gaming-related for this spring has been postponed as well. As the saying goes, the show...

52 by Ryan Smith on 3/19/2020

Microsoft Brings DirectX 12 To Windows 7

Sometimes things happen that are unexpected – just ask Ned Stark. In a far less fictional event, Microsoft has posted an update on their DirectX Blog announcing that they’ve...

51 by Brett Howse on 3/12/2019

Expanding DirectX 12: Microsoft Announces DirectX Raytracing

To many out there it may seem like DirectX 12 is still a brand-new technology – and in some ways it still is – but in fact we’ve now...

34 by Ryan Smith on 3/19/2018

Microsoft Details Windows Machine Learning for Gaming

In a day filled with all sorts of game development-related API and framework news, Microsoft also has an AI-related announcement for the day. Parallel to today’s DirectX Raytracing announcement...

6 by Ryan Smith on 3/19/2018

Microsoft Announces AI Platform for Windows Developers: Machine Learning On The Edge

Today Microsoft is hosting a developer day, and one of the highlights they are showcasing is a new API called WinML. Artificial Intelligence and Machine Learning are two of...

10 by Brett Howse on 3/7/2018

Futuremark To Release VRMark Cyan Room on November 22: A DX12 VR Benchmark

This week, Futuremark announced that their new Cyan Room DX12 test will be released for VRMark next Wednesday (November 22). This comes around a year after VRMark’s original release...

2 by Nate Oh on 11/17/2017

A First Look at Futuremark’s New 3DMark Time Spy Extreme: DX12 Benchmark Now in 4K

This week, Futuremark unveiled Time Spy Extreme, a 4K version of the DX12 gaming benchmark released last July. Slotting into the 3DMark suite, Time Spy Extreme is available under...

16 by Nate Oh on 10/4/2017

Quick Look: Comparing Vulkan & DX12 API Overhead on 3DMark

Earlier this week the crew over at Futuremark released a major update to their API Overhead testing tool, which is built into the larger 3DMark testing suite. The API...

48 by Ryan Smith on 3/25/2017

AMD Releases Radeon Software Crimson Edition 16.9.1, Adds Deus Ex Mankind Divided DX12 Support

AMD has released their first Radeon driver update for September this week with Radeon Software Crimson Edition 16.9.1. Notable in this release is that along with the usual batch...

17 by Daniel Williams on 9/9/2016

Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark

Today Futuremark is pulling the covers off of their new Time Spy benchmark, which is being released today for all Windows editions of 3DMark. A showcase of sorts of...

75 by Daniel Williams on 7/14/2016

Microsoft Adds V-Sync Control And Adaptive Framerate Support To The Universal Windows Platform

Microsoft has certainly gone all-in on their Universal Windows Platform (UWP) and have been updating it, including the name, for several years now. What originally started as WinRT apps...

49 by Brett Howse on 5/10/2016

Discussing the State of DirectX 12 With Microsoft & Oxide Games

Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in recent years it has taken...

67 by Ryan Smith on 3/11/2016

Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading

We’ve been following DirectX 12 for about 2 years now, watching Microsoft’s next-generation low-level graphics API go from an internal development project to a public release. Though harder to...

153 by Daniel Williams & Ryan Smith on 2/24/2016

The AnandTech Podcast: Episode 35 - Windows 10 and Skylake

AnandTech Podcast #35: The summer season has been busier than usual. Microsoft released Windows 10, it’s latest operating system, as a free upgrade to current Windows 7 and Windows...

11 by Ian Cutress on 8/31/2015

Windows 10 Launch Day GPU Support Summary

With Windows 10 launching today, the first half of the path to DirectX 12 has at last been laid down. The GPUs have been here for some time, and...

68 by Ryan Smith on 7/29/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

113 by Ryan Smith & Ian Cutress on 3/27/2015

DirectX 12 Performance Preview, Part 3: Star Swarm & Intel's iGPUs

We’re back once again for the 3rd and likely final part to our evolving series previewing the performance of DirectX 12. After taking an initial look at discrete GPUs...

69 by Ryan Smith, Ian Cutress & Ganesh T S on 2/26/2015

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