VR

Among the many technologies to come under the purview of the Khronos consortium have been augmented reality and virtual reality. Looking to fulfill the group’s mandate to develop open standards for new technologies, the group set about creating an open API for use with AR and VR devices, which culminated in the OpenXR standard. The initial version of that standard was released last summer, and now that the wider technology industry has finally had a chance to develop software for it, this morning Khronos is offering a status update on the state of OpenXR, along with a few choice announcements relating to projects using the new API. First and foremost, Khronos is announcing that the first standard-conformant implementations for OpenXR are finally shipping. Starting today...

HTC & Valve Bundle "Half-Life: Alyx" With Vive Cosmos, Valve Index

Being, perhaps, the most anticipated virtual reality game to date, Valve’s Half-Life: Alyx is expected to greatly increase interests towards VR gaming and VR hardware. In a bid to...

17 by Anton Shilov on 3/23/2020

HTC Expands Vive Cosmos VR Family Offerings

When HTC introduced its Vive Cosmos VR headset with modular front panel last year, it was pretty much evident that the company will use this capability to address specific...

6 by Anton Shilov on 2/25/2020

Qualcomm to Start XR2 Reference Design Programme for AR/VR/XR

Today Qualcomm is announcing that it will be reintroducing its Reference Design Programme for its upcoming XR2 chip for VR/XR headsets. The company stated that after the success of...

21 by Dr. Ian Cutress on 2/25/2020

Oculus Go Price Slashed by 25% to $149

Facebook has announced that it has permanently slashed the pricing of its entry-level Oculus Go 32 GB VR headset to an ‘impulse buy’ level of $149. The move will...

10 by Anton Shilov on 1/17/2020

CES 2020: ZOTAC Reveals VR Go 3.0: NVIDIA GeForce RTX Inside

ZOTAC this month announced plans to release its 3rd generation VR Go wearable PC for virtual reality gaming. The new system will feature higher performance for a better VR...

11 by Anton Shilov on 1/17/2020

HTC Cuts Price of Vive Pro VR Headset to $599

HTC this month has reduced the price of its Vive Pro VR headset by $200, bringing the pricetag of the HMD down to $599. The VR headset is now...

14 by Anton Shilov on 1/16/2020

NVIDIA Releases CES Game Ready Driver: Variable Rate SSAA for VR, Max Frame Rate Control, & More

While NVIDIA doesn’t have any new GPU hardware to show off at this year’s CES, the company is not coming entirely empty-handed. Along with a couple of monitor announcements...

6 by Ryan Smith on 1/6/2020

Oculus Link Software Available: Oculus Quest Can Now Tether to PCs

Oculus VR this week started to distribute its Oculus Link software, enabling owners of the standalone Oculus Quest VR headsets to connect them to gaming PCs and play games...

22 by Anton Shilov on 11/21/2019

Oculus Link Software: Connecting Oculus Quest to a Gaming PC

Oculus VR has announced a new software update for its standalone Oculus Quest VR headset that enables it to connect to a gaming PC and work like an Oculus...

22 by Anton Shilov on 9/26/2019

HTC Unveils Final Specs & Availability Date of Cosmos VR Headset for PCs

HTC this week announced final specifications as well as availability date of the Vive Cosmos, its next-generation tethered VR headset, which promises numerous improvements along with modularity for further...

32 by Anton Shilov on 9/13/2019

Hot Chips 31 Live Blogs: Microsoft Hololens 2.0 Silicon

The final presentation of Hot Chips 31 is from Microsoft, who will be lifting the lid of the silicon behind its HoloLens 2.0 product.

8 by Dr. Ian Cutress on 8/20/2019

Lenovo Announces ThinkReality A6 AR Headset

Lenovo has unveiled its new family of AR headsets designed primarily for business applications. Lenovo’s ThinkReality head mounted displays will feature software and hardware developed by Lenovo for workers...

3 by Anton Shilov on 5/15/2019

Arm Announces Mali D77 Display Processor: Facilitating AR & VR

Display processors usually aren’t really much a common topic in the press and only few companies actually do advertise the capabilities beyond a simple mention of the maximum resolution...

18 by Andrei Frumusanu on 5/15/2019

Valve Index VR Headset: 1440×1600 per Eye and 120/144 Hz LCDs

Valve this week started to take pre-orders on its next-generation Index VR headset that was developed entirely in-house. The product significantly improves all the capabilities of the HTC Vive...

55 by Anton Shilov on 5/2/2019

HP Reverb Virtual Reality Headset: A 4K HMD with 6DOF

Numerous companies are making attempts to drive VR technology to the commercial space. HP this week introduced its first AR/VR headset that was designed from the ground both for...

43 by Anton Shilov on 3/20/2019

Oculus Rift S VR Headset: An Upgraded Virtual Reality Experience

Oculus VR has introduced its new Oculus Rift S virtual reality PC-powered headset. The new head mounted display (HMD) features an inside-out tracking and does not require any external...

24 by Anton Shilov on 3/20/2019

Intel's Standalone 6DoF RealSense Tracking Camera T265 with Movidius Inside

Intel this week introduced its new RealSense Tracking Camera T265 featuring 6-degrees-of-freedom (6DoF) inside-out tracking. The tracking device is aimed primarily at various self-driving applications like small robots or...

14 by Anton Shilov on 1/24/2019

Japan Display Develops VRM-100 VR Headset with 3DOF for Business Users

Japan Display (JDI) has developed its own tethered VR headset, which features 3-degree-of-freedom (3DoF) positional tracking and is aimed primarily at businesses interested in providing VR entertainment. The VRM-100...

4 by Anton Shilov on 11/29/2018

ZOTAC Unveils VR GO 2.0 Wearable PC: Core i7-8700T Meets GeForce GTX 1070

ZOTAC this week officially launched its second-generation VR GO wearable backpack PC for VR gaming. The new VR GO 2.0 system is somewhat smaller and marginally lighter than the...

5 by Anton Shilov on 11/9/2018

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