GPU & Gaming Performance

Previous Kirin SoCs, including the Kirin 955 inside last year’s P9, used smaller GPUs with fewer cores, effectively capping peak performance well below competing flagship phones. The Kirin 960 SoC inside the P10, P10 Plus, and Mate 9 breaks this trend, however. It uses a Mali-G71MP8 GPU based on ARM’s new Bifrost architecture, and while it still processes 1 pixel/texel per clock per core and up to 12 FP32 FMAs per core like the Mali-T880MP4 Midgard GPU in the P9’s Kirin 955 SoC, it uses twice as many cores, giving it a significant advantage in both ALU and texturing throughput.

GFXBench T-Rex HD (Onscreen)

GFXBench T-Rex HD (Offscreen)

Like most flagship phones today, the P10 has no trouble hitting the 60fps V-Sync limit in the older OpenGL ES 2.0-based GFXBench T-Rex game simulation. Even the P10 Plus with its higher 2560x1440 native resolution averages close to 60fps. When running offscreen at a fixed 1080p resolution, both P10s and the Mate 9 achieve the same score (as expected), which is comparable to phones running Snapdragon 820/821 SoCs.

GFXBench Car Chase ES 3.1 / Metal (On Screen)

GFXBench Car Chase ES 3.1 / Metal (Off Screen 1080p)

The GFXBench Car Chase game simulation uses a more modern rendering pipeline and the latest features, including tessellation, found in OpenGL ES 3.1 plus Android Extension Pack (AEP). Like many current games, it stresses ALU performance to deliver advanced effects.

Focusing on the offscreen results, there’s no surprises among the phones with Kirin 960. The P10 is about 2.5x faster than the P9, which is a little more than the difference in core count and GPU frequency alone can account for. I noted in the Mate 9 review that one of the biggest changes between ARM’s Midgard and Bifrost architectures is the move away from shader cores that use an SIMD ISA and rely on Instruction Level Parallelism (ILP) to shader cores with a scalar ISA that rely on Thread Level Parallelism (TLP). This change helps Bifrost improve shader core utilization, because it’s much easier to extract TLP from modern game workloads.

These architectural improvements help the P10’s Mali-G71MP8 GPU outpace the older but larger Mali-T880MP12 GPU in the Galaxy S7’s Exynos 8890 SoC, although the P10’s significant frequency advantage (1037MHz vs 650MHz for the S7) also plays a significant role. In this particular ALU-heavy workload, the Adreno 530 GPU in Qualcomm’s Snapdragon 820/821 SoC still comes out on top, however. The LeEco Le Pro3, OnePlus 3T, and Pixel XL all use a newer GPU driver, which allows them to pull ahead of the other Snapdragon 820 phones.

In the onscreen test, the Le Pro3, OnePlus 3T, and Mi MIX, come out on top by combining a Snapdragon 820/821 SoC with slightly lower resolution 1080p displays. The P10 and Mate 9 also have fewer pixels to render than the 1440p P10 Plus, giving them a 51% advantage here.

3DMark Sling Shot 3.1 Extreme Unlimited - Overall

3DMark Sling Shot 3.1 Extreme Unlimited - Graphics

3DMark Sling Shot 3.1 Extreme Unlimited - Physics

3DMark Sling Shot Extreme uses either OpenGL ES 3.1 on Android or Metal on iOS and stresses the GPU and memory subsystems by rendering offscreen at 1440p (instead of 1080p like our other tests).

There’s only a 17% performance spread across current generation flagship phones, from the LeEco Le Pro3 to the OnePlus 3T, based on the overall score. ARM’s new Bifrost architecture sees an even bigger jump in the 3DMark Sling Shot graphics workloads, showing an 86% improvement over the Midgard GPU architecture in the P9 after applying a 2x scale factor to simulate the difference in core count. There’s still a small 10% gap between the P10 and the Snapdragon 820/821 phones, which get most of their advantage in the second graphics test that emphasizes pixel rather than geometry processing.

Basemark ES 3.1 / Metal

Basemark ES 3.1 / Metal Onscreen Test

Basemark ES 3.1 / Metal Offscreen Test

The demanding Basemark ES 3.1 game simulation uses either OpenGL ES 3.1 on Android or Metal on iOS. It includes a number of post-processing, particle, and lighting effects, but does not include tessellation like GFXBench 4.0 Car Chase.

The iPhone 7 takes advantage of Apple’s Metal graphics API, which dramatically reduces driver overhead when issuing draw calls, to pull ahead of the Android phones that are still using OpenGL in this test. While the P10s support Vulkan, a new low-level graphics API that has similar benefits to Apple’s Metal, benchmark and game support is taking longer to materialize. We should see it in action later this year, though.

The two P10s do very well in this test, placing ahead of the Exynos 8890 version of the Galaxy S7 by 52% and the Snapdragon 820 version by 78%. Even though we’ve seen the Adreno 530 GPU perform well in our other tests, it’s interesting to see it fall behind the Mali GPUs in this workload.

As expected, both the P10 and P10 Plus perform just as well as the Mate 9, all of which are using LPDDR4 RAM. Doubling the number of shader cores and switching from the Midgard to the Bifrost GPU architecture significantly improves peak performance over the previous generation, and puts the P10 in the same league as other current flagship phones.

CPU & System Performance Battery Life & Thermal Stability
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  • philehidiot - Friday, May 12, 2017 - link

    Another review site did come to this conclusion. I think the issue is that the smartphone has hit perfection in many ways, just like the old T9 based phones of old. There's only so far you can go with a form factor before something new has to come along. Samsung is trying with it's display (as is LG) but frankly I don't give a crap about HDR on my phone screen. I do care about HDR on my TV or PC monitor but that's because I'll sit and watch a film on it. If you're watching a film on a smartphone, you're likely on a train or somewhere where the ambient lighting is going to be more of an issue than the dynamic range of the screen. I just don't see the hardware formula going anywhere anytime soon unless someone comes out with something completely different. They are all merging on the same kind of platform. Google has the software in hand so there's little to differentiate on, unless you're a bunch of idiots and think that Bixby has a chance up against the might of Google.... why, Samsung, why waste the resources?!
  • Stochastic - Friday, May 12, 2017 - link

    Samsung's displays really are better than everyone else's, though: http://www.displaymate.com/Galaxy_S8_ShootOut_01.h...

    That's the kind of performance I'd be willing to pay a premium for.
  • Meteor2 - Saturday, May 13, 2017 - link

    ...crap speakers though. I want a picture which looks good -- but also a sound which sounds good.
  • Meteor2 - Saturday, May 13, 2017 - link

    "I think the issue is that the smartphone has hit perfection in many ways, just like the old T9 based phones of old."

    That's a good way of thinking of it, though I think/hope there's room for improvement in battery life and performance. But with the A73 being more of a sideways move compared to the A72, despite being very different, I do wonder if we're reaching a limit.
  • philehidiot - Wednesday, May 24, 2017 - link

    I think we're reaching a limit in terms of what you can do with the form factor that's going to vastly improve the user experience. I'm sure there will be little things here and there but from what I feel, they're now just ensuring you have to upgrade every couple of years in order to maintain the user experience. I am on an S810 based phone and there is absolutely no reason why this should struggle with normal use at all yet just recently (just before the S835 was released), updates came along which introduced vast amounts of lag. The solution? Well I'm sure it's to upgrade to ensure I once again have smooth performance. You don't get anything really new, you're paying a fortune for the basics to remain the same and for incremental improvements which don't really make a massive difference. If it wasn't for the battery life being dire and the introduction of poorly optimised software creating issues which didn't need to be there, would I upgrade? Probably not.

    As it stands I'm left with little choice due to the tyranny of planned obsolescence and it seems to me that they want nearly a grand every two years to tread water in many respects.
  • amdwilliam1985 - Friday, May 12, 2017 - link

    I agree with most of the posts here in regards to false advertising, Huawei is ruining their newly built reputation, it's a huge NOT recommend from me to any of my friends & families.

    I understand there are supply shortages(other OEMs do too), so I would much prefer if they advertise the P10 phones with eMMC 5.1 & LPDDR3 @ lower price points, then reviewers report people getting UFS & LPDDR4(icing on the cake with lucky draws).

    On a separate topic, why is it that Huawei and OnePlus are using F2FS, but Samsung and the other didn't? As far as I can tell and read, F2FS was created by Samsung and it basically gives you "free" performance.
  • serendip - Friday, May 12, 2017 - link

    On the other hand, phones with slower RAM and NAND might have lower power consumption. I'd be wary of Huawei's advertising and pricing though; it's obscene to charge flagship prices for EMMC storage. Maybe they could do block 1 or block 2 variant pricing so users know which hardware they're getting.
  • Stochastic - Friday, May 12, 2017 - link

    I thought UFS and LPDDR4 were also more power efficient?
  • Eden-K121D - Friday, May 12, 2017 - link

    UFS LPDDR4/X are more efficient so you're going to get worse battery life on the shitty phones
  • philehidiot - Wednesday, May 24, 2017 - link

    They could do what LG did with the G5 - they had a version with a slower SoC but the same screen and camera set up and sold it cheaper. Probably had slower RAM and so in as well. For many people that makes a lot of sense as the top tier chips are only slightly better for general use and really a bit of a waste if you don't game or do a fair bit of video / photo editing.

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