A Quick Note on Architecture & Features

With pages upon pages of architectural documents still to get through in only a few hours, for today’s launch news I’m not going to have the time to go in depth on new features or the architecture. So I want to very briefly hit the high points on what the major features are, and also provide some answers to what are likely to be some common questions.

Starting with the architecture itself, one of the biggest changes for RDNA is the width of a wavefront, the fundamental group of work. GCN in all of its iterations was 64 threads wide, meaning 64 threads were bundled together into a single wavefront for execution. RDNA drops this to a native 32 threads wide. At the same time, AMD has expanded the width of their SIMDs from 16 slots to 32 (aka SIMD32), meaning the size of a wavefront now matches the SIMD size. This is one of AMD’s key architectural efficiency changes, as it helps them keep their SIMD slots occupied more often. It also means that a wavefront can be passed through the SIMDs in a single cycle, instead of over 4 cycles on GCN parts.

In terms of compute, there are not any notable feature changes here as far as gaming is concerned. How things work under the hood has changed dramatically at points, but from the perspective of a programmer, there aren’t really any new math operations here that are going to turn things on their head. RDNA of course supports Rapid Packed Math (Fast FP16), so programmers who make use of FP16 will get to enjoy those performance benefits.

With a single exception, there also aren’t any new graphics features. Navi does not include any hardware ray tracing support, nor does it support variable rate pixel shading. AMD is aware of the demands for these, and hardware support for ray tracing is in their roadmap for RDNA 2 (the architecture formally known as “Next Gen”). But none of that is present here.

The one exception to all of this is the primitive shader. Vega’s most infamous feature is back, and better still it’s enabled this time. The primitive shader is compiler controlled, and thanks to some hardware changes to make it more useful, it now makes sense for AMD to turn it on for gaming. Vega’s primitive shader, though fully hardware functional, was difficult to get a real-world performance boost from, and as a result AMD never exposed it on Vega.

Unique in consumer parts for the new 5700 series cards is support for PCI Express 4.0. Designed to go hand-in-hand with AMD’s Ryzen 3000 series CPUs, which are introducing support for the feature as well, PCIe 4.0 doubles the amount of bus bandwidth available to the card, rising from ~16GB/sec to ~32GB/sec. The real world performance implications of this are limited at this time, especially for a card in the 5700 series’ performance segment. But there are situations where it will be useful, particularly on the content creation side of matters.

Finally, AMD has partially updated their display controller. I say “partially” because while it’s technically an update, they aren’t bringing much new to the table. Notably, HDMI 2.1 support isn’t present – nor is more limited support for HDMI 2.1 Variable Rate Refresh. Instead, AMD’s display controller is a lot like Vega’s: DisplayPort 1.4 and HDMI 2.0b, including support for AMD’s proprietary Freesync-over-HDMI standard. So AMD does have variable rate capabilities for TVs, but it isn’t the HDMI standard’s own implementation.

The one notable change here is support for DisplayPort 1.4 Display Stream Compression. DSC, as implied by the name, compresses the image going out to the monitor to reduce the amount of bandwidth needed. This is important going forward for 4K@144Hz displays, as DP1.4 itself doesn’t provide enough bandwidth for them (leading to other workarounds such as NVIDIA’s 4:2:2 chroma subsampling on G-Sync HDR monitors). This is a feature we’ve talked off and on about for a while, and it’s taken some time for the tech to really get standardized and brought to a point where it’s viable in a consumer product.

AMD Announces Radeon RX 5700 XT & RX 5700 Addendum: AMD Slide Decks
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  • Korguz - Tuesday, June 11, 2019 - link

    and only nvidia fanboys are happy to pay the prices that nvida charges for their cards.. but SaberKOG91 is right for the current prices of video cards.. THEY kept raising the prices of their cards to where they are now.. the sweet spot was around the 300 mark.. but now.. it seems to be between 500 and 600....
  • Meteor2 - Tuesday, June 11, 2019 - link

    Korguz, to be fair, for $300 you now get a lot more AAA FPS now with Nvidia than you ever have before. It’s just that the high end has become even higher.

    AMD don’t really have a compelling or even just competing $300 product.
  • Korguz - Tuesday, June 11, 2019 - link

    maybe.,. but are these the only to navi cards amd will release ?? i doubt that, this could just be the mainstream cards... there could be an RX5800/5900 series and a rx 5600 series yet to come...
  • Korguz - Monday, June 10, 2019 - link

    phynaz.. and you like paying for nvidia's over priced 20 series, that isnt much of an update performance wise to their own 10 series cards ?? sorry phynaz.. but nvidia is more of the rip off here.. not these cards.. but im going to wager a guess.. you have more money then brains?
  • Phynaz - Monday, June 10, 2019 - link

    AMD video cards....second rate for the poor I guess. I’m glad that in the USA we can afford the best.
  • Korguz - Tuesday, June 11, 2019 - link

    too bad the best.. is over priced...
  • Phynaz - Tuesday, June 11, 2019 - link

    Too bad the second best is missing so many features. AMD give you a DXR fallback driver yet? Why not?
  • Xyler94 - Tuesday, June 11, 2019 - link

    Phynaz, realistically, since I assume you have an RTX card, how much do you use DLSS and RTX?

    With the low amount of games supporting it, and the huge performance hit for a bit better lighting and reflection mapping, it's not a killer feature. I bet less than 5% of people who bought these cards use these features on a regular basis...
  • Korguz - Tuesday, June 11, 2019 - link

    Xyler94 exactly... but the nvidia fanboy Phynaz.. is to close minded, and ignorant to understand that
  • Korguz - Tuesday, June 11, 2019 - link

    and the main feature of the RTX series ?? only used in a hand full of games, causes a pretty big performance hit when used, and cost to much for that feature... even the ray tracing fall back driver they release for the non RTX cards isnt worth the performance hit, i tried it on my 1060.. no thanks.. got any thing NEW to counter with ?? ray tracing wont be usable for another generation or 2 still... and will probably STILL be expensive...

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