CPU Tests: Microbenchmarks

Core-to-Core Latency

As the core count of modern CPUs is growing, we are reaching a time when the time to access each core from a different core is no longer a constant. Even before the advent of heterogeneous SoC designs, processors built on large rings or meshes can have different latencies to access the nearest core compared to the furthest core. This rings true especially in multi-socket server environments.

But modern CPUs, even desktop and consumer CPUs, can have variable access latency to get to another core. For example, in the first generation Threadripper CPUs, we had four chips on the package, each with 8 threads, and each with a different core-to-core latency depending on if it was on-die or off-die. This gets more complex with products like Lakefield, which has two different communication buses depending on which core is talking to which.

If you are a regular reader of AnandTech’s CPU reviews, you will recognize our Core-to-Core latency test. It’s a great way to show exactly how groups of cores are laid out on the silicon. This is a custom in-house test built by Andrei, and we know there are competing tests out there, but we feel ours is the most accurate to how quick an access between two cores can happen.

AMD’s move from a dual 4-core CCX design to a single larger 8-core CCX is a key characteristic of the new Zen3 microarchitecture. Beyond aggregating the separate L3’s together for a large single pool in single-threaded scenarios, the new Cezanne-based mobile SoCs also completely do away with core-to-core communications across the SoC’s infinity fabric, as all the cores in the system are simply housed within the one shared L3.

What’s interesting to see here is also that the new monolithic latencies aren’t quite as flat as in the previous design, with core-pair latencies varying from 16.8ns to 21.3ns – probably due to the much larger L3 this generation and more wire latency to cross the CCX, as well as different boost frequencies between the cores. There has been talk as to the exact nature of the L3 slices, whether they are connected in a ring or in an all-to-all scenario. AMD says it is an 'effective' all-to-all, although the exact topology isn't quite. We have some form of mesh with links, beyond a simple ring, but not a complete all-to-all design. This will get more complex should AMD make these designs larger.

Cache-to-DRAM Latency

This is another in-house test built by Andrei, which showcases the access latency at all the points in the cache hierarchy for a single core. We start at 2 KiB, and probe the latency all the way through to 256 MB, which for most CPUs sits inside the DRAM (before you start saying 64-core TR has 256 MB of L3, it’s only 16 MB per core, so at 20 MB you are in DRAM).

Part of this test helps us understand the range of latencies for accessing a given level of cache, but also the transition between the cache levels gives insight into how different parts of the cache microarchitecture work, such as TLBs. As CPU microarchitects look at interesting and novel ways to design caches upon caches inside caches, this basic test proves to be very valuable.

As with the Ryzen 5000 Zen3 desktop parts, we’re seeing extremely large changes in the memory latency behaviour of the new Cezanne chip, with AMD changing almost everything about how the core works in its caches.

At the L1 and L2 regions, AMD has kept the cache sizes the same at respectively 32KB and 512KB, however depending on memory access pattern things are very different for the resulting latencies as the engineers are employing more aggressive adjacent cache line prefetchers as well as employing a brand-new cache line replacement policy.

In the L3 region from 512KB to 16 MB - well, the fact that we’re seeing this cache hierarchy quadrupled from the view of a single core is a major benefit of cache hit rates and will greatly benefit single-threaded performance. The actual latency in terms of clock cycles has gone up given the much larger cache structure, and AMD has also tweaked and changes the dynamic behaviour of the prefetchers in this region.

In the DRAM side of things, the most visible change is again this much more gradual latency curve, also a result of Zen3’s newer cache line replacement policy. All the systems tested here feature LPDDR4X-4266 memory, and although the new Cezanne platform has a slight advantage with the timings, it ends up around 13ns lower latency at the same 128MB test depth point into DRAM, beating the Renoir system and tying with Intel’s Tiger Lake system.

Frequency Ramping

Both AMD and Intel over the past few years have introduced features to their processors that speed up the time from when a CPU moves from idle into a high powered state. The effect of this means that users can get peak performance quicker, but the biggest knock-on effect for this is with battery life in mobile devices, especially if a system can turbo up quick and turbo down quick, ensuring that it stays in the lowest and most efficient power state for as long as possible.

Intel’s technology is called SpeedShift, although SpeedShift was not enabled until Skylake.

One of the issues though with this technology is that sometimes the adjustments in frequency can be so fast, software cannot detect them. If the frequency is changing on the order of microseconds, but your software is only probing frequency in milliseconds (or seconds), then quick changes will be missed. Not only that, as an observer probing the frequency, you could be affecting the actual turbo performance. When the CPU is changing frequency, it essentially has to pause all compute while it aligns the frequency rate of the whole core.

We wrote an extensive review analysis piece on this, called ‘Reaching for Turbo: Aligning Perception with AMD’s Frequency Metrics’, due to an issue where users were not observing the peak turbo speeds for AMD’s processors.

We got around the issue by making the frequency probing the workload causing the turbo. The software is able to detect frequency adjustments on a microsecond scale, so we can see how well a system can get to those boost frequencies. Our Frequency Ramp tool has already been in use in a number of reviews.

Our frequency ramp showcases that AMD does indeed ramp up from idle to a high speed within 2 milliseconds as per CPPC2. It does take another frame at 60 Hz (16 ms) to go up to the full turbo of the processor mind.

Ryzen 5000 Mobile: SoC Upgrades Power Consumption
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  • t.s - Tuesday, January 26, 2021 - link

    Good, AMD! Just use Vega GPU for your next SOC, ryzen 6000 series. Make it '5 years with Vega'.
  • YB1064 - Tuesday, January 26, 2021 - link

    Looking forward to the ASUS laptop (used here) review. Looks like a killer implementation. Intel is now the poor man's AMD!
  • medi05 - Wednesday, January 27, 2021 - link

    I wonder, what happens to the green-blue "no AMD Laptop with GPU higher than 2060" deal now.
    (Polish site purepc reported that)
  • Unashamed_unoriginal_username_x86 - Wednesday, January 27, 2021 - link

    Gone, reduced to atoms. Something like half of the gaming laptops I've seen offer Ryzen with a 3070 or 3080
  • Aninajoe - Sunday, January 31, 2021 - link

    easy job online from home. I have received exactly $20845 last month from this home job. Join now this job and start making extra cash online. salary8 . com
  • ZoZo - Tuesday, January 26, 2021 - link

    Yes, they don't know how to make APUs with RDNA2, otherwise the new generation of consoles would've had that.
    Wait...
  • t.s - Tuesday, January 26, 2021 - link

    They have no reason to use RDNA2, cause for IGP, theirs have no competition. In other words, they just lazy, or content with what they have now.
  • ZoZo - Tuesday, January 26, 2021 - link

    No competition? If I remember correctly, Xe in Tiger Lake beats the Vega 8 by significantly more than a margin of error.
  • schujj07 - Tuesday, January 26, 2021 - link

    What are you talking about? Look at the iGPU tests in this review. The Xe iGPU beats Vega 8 in 2 out of 8 tests with both having the 4267MHz RAM. While the Xe iGPU is much better than before, it still cannot beat AMD according to these benchmarks.
  • TelstarTOS - Tuesday, January 26, 2021 - link

    both iGPU sucks. A 1660ti or better is mandatory for any decent gaming (raising laptop prices a LOT). I also see this a fail from AMD - they have the technology but decided not to use it.

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