Khronos

Among the many technologies to come under the purview of the Khronos consortium have been augmented reality and virtual reality. Looking to fulfill the group’s mandate to develop open standards for new technologies, the group set about creating an open API for use with AR and VR devices, which culminated in the OpenXR standard. The initial version of that standard was released last summer, and now that the wider technology industry has finally had a chance to develop software for it, this morning Khronos is offering a status update on the state of OpenXR, along with a few choice announcements relating to projects using the new API. First and foremost, Khronos is announcing that the first standard-conformant implementations for OpenXR are finally shipping. Starting today...

Khronos Announces OpenCL 3.0: Hitting the Reset Button on Compute Frameworks

Today something is happening for which I’m not sure there’s any parallel for in the computing industry – and certainly, there’s never been anything like it in the GPU...

70 by Ryan Smith on 4/27/2020

Vulkan 1.2 Specification Released: Refining For Efficiency & Development Simplicity

While the initial fervor over low-level graphics APIs has died down quite a bit since they first hit the scene in the middle of the last decade, API development...

23 by Ryan Smith on 1/15/2020

Khronos Group Releases Neural Network Exchange Format 1.0, Showcases First Public OpenXR Demo

Today at SIGGRAPH the Khronos Group, the industry consortium behind OpenGL and Vulkan, announced the ratification and public release of their Neural Network Exchange Format (NNEF), now finalized as...

8 by Nate Oh on 8/14/2018

Apple Deprecates OpenGL Across All OSes; Urges Developers to use Metal

As has long been the story at One Infinite Loop, what Apple giveth is what Apple taketh, and Apple’s latest rendition of OSes is going to be no exception...

52 by Ryan Smith on 6/5/2018

Vulkan 1.1 Specification Released: Open-source Tools, SDKs, and Launch Driver Support

Since the release of Vulkan 1.0 in February 2016, the successor to OpenGL slowly but surely made its way into applications and game engines. Today, roughly two years later...

33 by Nate Oh on 3/7/2018

Bringing Vulkan to Apple's Platforms: Khronos Group Announces Open Source MoltenVK 1.0 & SDKs

One of the unfortunate outcomes of Apple's desire to build their own top-to-bottom software ecosystems is that the company has gradually pulled away from supporting common APIs, particularly in...

20 by Nate Oh on 2/26/2018

Khronos Group Launches the Neural Network Exchange Format

Today the Khronos Group, the industry consortium behind OpenGL and Vulkan, released a v1.0 provisional specification for its Neural Network Exchange Format (NNEF). First announced last year, this provisional...

8 by Nate Oh on 12/20/2017

The Khronos Group Announces New Standards Collaboration for VR Integration

It’s no secret that at this early point in the lifecycle of VR that there are many different platforms, solutions and paths to choose from when it comes to...

13 by Ian Cutress on 12/7/2016

Vulkan 1.0 Specification Released: Drivers & Games Inbound

Back in August of 2014, Khronos announced the Next Generation OpenGL Initiative. The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and...

40 by Ryan Smith on 2/16/2016

OpenGL @ SIGGRAPH 2015: OpenGL ES 3.2 & OpenGL Extensions Announced

Kicking off this week in Los Angeles is SIGGRAPH 2015, the computer graphics industry’s annual professional conference. As the biggest graphics event of the year this show has become...

5 by Ryan Smith on 8/10/2015

Vulkan Status Update: Will Use Feature Sets, Android Support Incoming

Along with updates on OpenGL, Khronos is also offering a status update on the development of Vulkan at this year’s SIGGRAPH show. Khronos’s next-generation low-level API was announced last...

28 by Ryan Smith on 8/10/2015

Next Generation OpenGL Becomes Vulkan: Additional Details Released

Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...

44 by Ryan Smith on 3/3/2015

Khronos Announces OpenCL 2.1: C++ Comes to OpenCL

Alongside today’s announcements of Vulkan and SPIR-V, Khronos is also using the occasion of the 2015 Game Developers Conference to announce the next iteration of OpenCL, OpenCL 2.1. OpenCL 2.1...

10 by Ryan Smith on 3/3/2015

Khronos Announces Next Generation OpenGL Initiative

As our regular readers have already seen, 2013 and 2014 has been one of the most significant periods for graphics APIs in years. While OpenGL and Direct3D have not...

22 by Ryan Smith on 8/11/2014

OpenGL SIGGRAPH 2014 Update: OpenGL 4.5, OpenGL ES 3.1, & More

Taking place this week is SIGGRAPH 2014, the graphics industry’s yearly professional event. As the biggest graphics event of the year this show has become the Khronos Group’s favorite...

4 by Ryan Smith on 8/11/2014

Khronos Announces OpenCL SPIR 2.0

The last time we talked to Khronos about the OpenCL Standard Portable Intermediate Representation (SPIR) was back at SIGGRAPH 2013. At the time Khronos was gearing up for the...

2 by Ryan Smith on 8/11/2014

Khronos Announces WebCL 1.0, SYCL 1.2, and EGL 1.5 Specifications

Following Monday’s announcement of OpenGL ES 3.1, Khronos is back again with a slate of new standards announcements. Unlike Monday’s focus on OpenGL ES, the bulk of these announcements...

7 by Ryan Smith on 3/19/2014

Khronos Announces OpenGL ES 3.1

Coinciding with a mobile-heavy CES 2014, back in January Khronos put out a short announcement stating that they were nearing the release of a new version of OpenGL ES...

17 by Ryan Smith on 3/17/2014

Khronos Offers a Quick Peek at the Next Version of OpenGL ES

Amidst the hustle and bustle of CES 2014, Khronos has published a short announcement regarding the next version of OpenGL ES (OpenGL ES Next). In it they are offering...

19 by Ryan Smith on 1/8/2014

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