Bargain Basement, 4 + 5 + 6

#4: Shenzhen Winbest Company Limited, VR102 + VR106

The only company to offer two SKUs, even with different designs, was the Shenzhen Winbest Company Limited. The lower end model, the VR102, uses a full 720x1280 5-inch IPS display with Android 5.1 powered by an RK3126 quard (sic) core SoC. This is a Rockchip design, built on a 40nm process, featuring quad ARM Cortex-A7 cores up to 1.3 GHz and a Mali-400 MP2 GPU. The AIO-VR has 1 GB of DDR3L memory and 8GB of storage which can be supplanted with a microSD card. To top it off, there’s a 2600 mAh battery.

The design for the VR102 is a white chassis with a black face plate, with the system using a directional pad on the top with a separate four buttons for power, menu, and plus/minus. The headset uses a breathable foam/leather mix, and suffers the same face as the other headsets so far.

The upgraded model uses the same Rockchip RK3288 as the first AIO-VR in this list, but the screen is listed as a 2560x1440 display at 5.5-inches combined with a 2GB/16GB memory and storage configuration. The Nibiru OS makes another showing here, and the battery is updated to 4000 mAh. The design is aimed to be a little bit more polished than the lower grade headset, with an integrated HDMI input (or is that output?).

The VR106 had separate IPD adjustments on the bottom of the headset, along with what seems to be the usual array of outputs.

#5: EyeSun Technology Company Limited

No basic details or specifications on this one, aside from the 2600 mAh battery and a 4 hour rated lifespan. It only had one image around the booth about the hardware and the representative couldn’t tell me anything apart from ‘it’s still a prototype’. The look was interesting, so I snapped a few images.

This is no IPD adjustment on these, as we have the same foam/breathable padding around the face with a big gap for the nose. Button placement was on the bottom, showing a directional pad, buttons to switch from 2D to 3D, a microSD card slot, a USB port, a 3.5mm jack, and what looks like a micro-HDMI port.

#6: Hena Digital Technology (Shenzhen) Company Limited VR501

Another device that in many ways mirrors the first one on this list. Under the hood is a Rockchip RK3288, meaning quad-core A7s up to 1.8 GHz and Mali T760MP4 graphics, which is combined with a 1920x1080 IPS screen, Android 5.1, and a WiFi module capable of 802.11n at 2.4 GHz.

Also similar to the first, we got a sense of pricing. I was told that a single sample is $102, with price scaling based on order quantities.

However, there is no IPD adjustment on this headset, but at least the nose area is semi-sealed from the light. This one was actually working and had the Nibiru OS preloaded. The screen was very laggy, and it was clear from even basic motion it was going to cause a large deal of discomfort. These AIO-VRs are clearly for base content consumption, and anything moving is just a bad experience.

 

 

Bargain Basement, 1 + 2 + 3 Going Above $100: The Skyworth AIO-VR, and how VR isn’t a Commodity Yet
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  • theduckofdeath - Wednesday, September 14, 2016 - link

    I completely disagree on that. PC component reviews are a lot more relevant on Tom's. On here most reviews are basically marketing for equivalent Apple products, which means you get very little reviews or comparisons of components on here.
  • sonicmerlin - Thursday, September 15, 2016 - link

    Oh god just shut it
  • fanofanand - Friday, September 9, 2016 - link

    Yet another chicken/egg situation. There won't be any killer VR titles until VR is in the hands of millions, but until there are killer titles available the masses won't be buying VR headsets. For whatever reason $200 seems to be a psychological barrier. Once people can get one of these for under $200 as a self-contained unit I don't think we will see widespread adoption. Tethering yourself to a PC will never take off, nor will backpack units. Once we hit 7 nm maybe there will be sufficient economies of scale to make this work but I believe we are at least 5 years out, and in those 5 years I fear VR will follow 3D into the technology graveyard.
  • theduckofdeath - Monday, September 12, 2016 - link

    At E3 games like Resident Evil VII, Star Wars Battlefront and Fallout 4 were announced for VR. That is pretty top en AAA if you'd ask me.
  • theduckofdeath - Monday, September 12, 2016 - link

    *top end
  • Reflex - Friday, September 9, 2016 - link

    Is there any chance of getting a look at the OSVR HDK2? Not all of us are intimidated by the configuration hurdles, I just want to know how the quality of the actual experience.
  • Wolfpup - Friday, September 9, 2016 - link

    I think the easiest way would be a Playstation 4 + Playstation VR, for something that's apparently real VR, even if it's not as good as the PC based things.

    Considering the three real VR headsets seem like they're just kind of "good enough" paired with a PS4 or a high end PC, these things running low to mid range phone CPUs are both hilarious, and kind of offensive.
  • Danvelopment - Friday, September 9, 2016 - link

    Did you notice any booths selling tethered VR on the cheaps?
  • PolarisTLX - Saturday, September 10, 2016 - link

    Great article providing some handy perspective on this topic which making waves in the tech world. If you absolutely want to experience this today, then you should be ready to buy one if the high end headsets. Otherwise good but cheap headsets are still a couple years away at least.
  • StrangerGuy - Saturday, September 10, 2016 - link

    "Current estimates put 500k headsets in the market (of varying degrees of power) with another 2.7 million by the end of 2017"

    That's lolworthy economics of scale when AMD in it's darkest days can sell at least 10M discrete GPUs a year. Apple can probably sell that many iPhones within the first hour on iPhone launch day.

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